“Come after me, and I will make you into fishers for men.”
Mark 1:17 (WEB).
Fishers of Men
BibleArgument · power 20 · 100% accurateIn the gameFour fishermen on a lake, told their actual trade was about to change shape rather than end.
off the lake at Capernaum
Mark, working from Peter’s own account
A working catch, from men who kept working, just at something larger.
Every stat is a checkable fact about the actual book, not a designer's mood. Bars are drawn against the highest value any book reaches.
The game's own explanation, as a reader sees it in the backpack.
Low. Caught the ordinary way, by fishermen who were about to be told they would spend their lives fishing for people.
Four men mending nets on the shore of Galilee, told in one sentence that the trade they already knew was about to change what it was for, not what it was.
By levelling up. A book that develops keeps what it knew and learns the rest on its new schedule.
| Lv | Move | Type | Cat. | Pwr | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fishers of Men | Bible | Argument | 20 | 100% | 15 |
How to read these. In Scholar’s Dream, books argue with each other. Each thing a book can do in a debate is a move, and most moves carry a real quotation — the words the book puts on the table when it uses that move.
Strong against lists the opposing books and arguments a move was written to answer. Used against one of them, it hits much harder than usual: ×2 means twice the normal force, ×4 four times. It is the game’s way of saying: this is the sentence that answers that argument. Open an entry to read why.
“Come after me, and I will make you into fishers for men.”
Mark 1:17 (WEB).
In the gameFour fishermen on a lake, told their actual trade was about to change shape rather than end.