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P49

P49

Papyrus 49 (Papyrus Yale 415 — Ephesians 4:16–29; 4:31–5:13)

Apostle Paul

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Nobody made a fuss when it was found. It is just a page of Paul, copied carefully by somebody who was paid to.

Catch rate
60 / 255
Base research
112
Stat total
216

Base stats

Every stat is a checkable fact about the actual book, not a designer's mood. Bars are drawn against the highest value any book reaches.

Stamina56
Contend62
Defend58
Popularity40
Total216

Why these numbers

The game's own explanation, as a reader sees it in the backpack.

Stamina 56

Moderate. A leaf rather than a scrap: most of two chapters, with one gap where verse 30 should be.

Contend 62

Fairly high. What survives is Paul telling a church how to live together: stop lying, be kind, forgive. It argues plainly and it argues well.

Defend 58

A professional hand — no breathings, no accents, the work of somebody who copied for a living. The text reads clearly and nobody disputes it.

Popularity 40

An ordinary third-century leaf in a university library. Real, useful, and almost never the first thing anyone thinks of.

Cited for this book

Third century, now Papyrus Yale 415. The scribe worked without breathings or accents in a hand shaped by cursive — a working copyist, not a display copy. It overlaps 𝔓132 at Ephesians 4:16: two scraps, found separately, that hold the same line.

Moves learned

By levelling up. A book that develops keeps what it knew and learns the rest on its new schedule.

LvMoveTypeCat.PwrAccPP
1Put Away FalsehoodEthicsArgument65100%15
1Random VerseBibleArgument10100%30
24Chapter…BibleScripture——12
29Be Kind to One AnotherEthicsRestore——10
34Reprove the DarknessEthicsArgument7095%10

The quotes behind its moves

How to read these. In Scholar’s Dream, books argue with each other. Each thing a book can do in a debate is a move, and most moves carry a real quotation — the words the book puts on the table when it uses that move.

Strong against lists the opposing books and arguments a move was written to answer. Used against one of them, it hits much harder than usual: ×2 means twice the normal force, ×4 four times. It is the game’s way of saying: this is the sentence that answers that argument. Open an entry to read why.

“Therefore putting away falsehood, speak truth each one with his neighbor. For we are members of one another.”

Ephesians 4:25 (WEB) — the passage 𝔓49 attests.

Put Away Falsehood

EthicsArgument · power 65 · 100% accurate

In the gameStop the lie first. Everything else in the argument waits on that.

“And be kind to one another, tender hearted, forgiving each other, just as God also in Christ forgave you.”

Ephesians 4:32 (WEB) — the passage 𝔓49 attests.

Be Kind to One Another

EthicsRestore

In the gameKindness, and then forgiveness, all through the backpack — every status effect on your team is washed away.

“For you were once darkness, but are now light in the Lord. Walk as children of light… Have no fellowship with the unfruitful deeds of darkness, but rather even reprove them.”

Ephesians 5:8–11 (WEB, trimmed quote) — the passage 𝔓49 attests before it breaks off at 5:13.

Reprove the Darkness

EthicsArgument · power 70 · 95% accurate

In the gameNot shunning the dark thing and not joining it either — dragging it into the light and naming it, which is the harder of the two.

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